The whole thing of Bananza's terrain is made out of voxels, which Motokura explained was the main aspect distinguishing it from Odyssey.[27] Takahashi explained making stages from voxels as a lot more handy than polygonal modeling, as builders could "freely combine voxels and elements to create terrain after which https://donkeykongbananza98642.liberty-blog.com/36552329/new-step-by-step-map-for-donkey-kong-bananza